The Watchtower

By midday, the party had reached the goblon tower. Three stories of stone made centuries ago by the Lost Empire, topped with two additional wooden stories made by shoddy goblin craftsmen, the watchtower loomed over the surounding countryside atop a high hill, ringed by wild forest. A handful of small outbuildings dotted the hill, including a pigpen which was occupied at the time by goblin “knights” jousting on top of their swine mounts!

A plan was needed, and after careful discussion and revealing some of her powers, Q explained that she was in fact able to use her magic to change her form, as long as it was something she had seen before. Knowing the importance of Gurluk, the bugbear lieutenant, the group decided this would be the best form for her to assume, and she went to it with a will, although some members of the group attempted to spy her lithe form as she changed form her robed into the appropriate attire of a warrior while still in her natural form…

Disguised as Gurluk, Q went charging headlong toward the tower, shouting that she was being pursued. When she reached the tower, a band of goblins, led by a leader of some form in a fine cloak and breastplate, marched down the narrow stairwell on the outside of the tower, shocked to see their king’s majordomo in such a state. Q went about belaboring the goblins, screaming about an elf scouting party that had attacked her and that she needed troops to eliminate the threat. She demanded the entire tower be emptied and that the garrison follow her. When more than 50 goblins poured forth, she realized that she had made a gross miscalculation of their numbers and ordered that half of the force rmeain in case the tower was attacked. Little did the surprised an anxious goblins know that they would march to their deaths.

Leading from the middle, Q brought the band to clearing that had been prepared in advance. When the massive form of Tower was spotted in the clearing, the warparty halted. Suddenly, a cold blue aura began eminating from their leader’s body, suddenly expanding outwards in a bone-chilling flash of freezing mist that killed many of their number instantly, their frigid, frost coated bodies dropping to the ground. At almost the same moment, Ghesh let out a mighty roar from the goblins’ left flank, sending forth a tremendous gout of his lightning breath, electrocuting several of the already freezing goblins. Laucian and Tower both charged in like madmen, cuting down any withing reach of their deadly weapons. Q leapt towards her friends, shaking frost from her shoulders as she did so, then spun round and released a blast of fire from her palms, scorching the remaing goblins. Only their captain remained. Bloody, cold and charred, the savage creature let out a cry of his own. His muscles spasmed, growing dramatically in all directions until he stood several inches taller and nearly doubled in weight. His distended jaw dripped acrid, boiling saliva aa his grip tightened on the haft of his battleaxe, nearly rending the wooden fibers with his powerful claws. The monstrous goblin bellowed as he charged at the one he had thought was his master, swinging wildly in his rage.

But the mage neatly side-stepped the clumsy blow, revealing the statuesque Tower behind her, whose axe neatly took the goblin’s head from his shoulders in a single stroke.

In a matter of seconds, more than a score of goblins lay dead in the clearing.

The Goblin War Begins

With the situation dire at Roklund Keep, and dwindling funds causing trouble for his new mercenaries, Warrick found himself in a bind concerning King Gifki. Although once just considered a nuisance, he had proved to be a worthy foe and was wreaking havoc across the territory. Warrick knew that the only way he could restore order was to send his new recruits to eliminate the growing threat before it became more severe than the war he was already fighting! Working a new contract with Kazador, Warrick gave orders that the company were to eliminate the goblin king and as many of his forces as possible. As soon as the rest of the Spears arrived, they would morch on the goblin watchtower and take it, then destroy the horde in anyway they saw fit. Meanwhile, Warrick was making preparations for a large offensive into Laruqan territory.

In the early morning, Kaz led his lieutenants ahead of the main force to scout ahead. He had heard that a small goblin force had made camp in the area and had stolen a few valuables from a wealthy merchant. His men were to slaughter any they found and were given the right to keep what they found for themselves, as per usual.

It took little time to discover the camp and the attack began instantly. Laucian crept up to the edge of a small clearing, nimbly opening the throats of two sleeping sentries. Before he could continue on his murderous charge, a massive form dropped from the tree next to him, growling and grinding its cruel fangs. The bugbear swung its morning star at Laucian’s head, who barely had time to react before the weapon crashed into his shoulder, nearly dislocating it as the pointed head tore through armor, cloth and flesh. The elf leapt back nimbly, quickly joined by his allies. The remaining goblins woke from their slumber and groggily lunged at their attackers. It proved to be too late, as the bleary-eyed goblins were cut down quickly, trying to flee as their bufbear leader was laid low by a flurry of blows from his attackers.

Scanning the camp, the party discovered a fine suit of armor, which was immediately bestowed to the only one versed in the use of heavy scale armor: Ghesh, who marvelled at the intricate design and strength of the suit. Little gold was gathered, but one of the goblin’s scouts was interrogated, revealing that the bugbear was in fact Gifki’s lieutenant and that the armor had been meant as a gift for the king to celebrate his accomplishments.

Kaz returned to Roklund to gather his forces and bring in the scout for further questioning, while our heroes pressed on toward the watchtower. They had been given specific instructions on what to do next: They were to take the tower by any means necessary, putting the garrison to the sword before any warning beacon could be lit. Once the tower was secured, they were to hold it until the arrival of the main force. At that time, the beacon would be lit and any surviving goblins would be released in order to draw out a large force form Gifki’s lair. With the majority of his army was in the field, Gifki would be vulnerable to attakc himself, and Kaz’s lieutenants would be able to sneak in, kill any guards they found, and bring down Gifki. With their king gone, the goblins would lose heart and flee. It was imperative that they bring the goblin chief’s head to the battlefield in order for his followers to see that their master had fallen, and this needed to be accomplished quickly; Kaz estimated that the goblin force could possibly consist of more than 500 troops, which would eventually bring down his relatively small army of 100 were they given enough time.

Rocklund Keep

As night fell, the party reached the low, stout bastion of Roklund Keep. It was here that they were to find employment under the service of Warrick, the Duke’s champion in his proxy wars against the city of Laruqa. Warrick was a master of the style of warfare that best suited the City States. To wage war without openly declaring it was a difficult process, but by operating outside of the Duke’s direct authority and by using mercenaries, it allowed the Duke to wage war without openly declaring it.

Upon arriving, they were informed of the situation in the area: Warrick was preparing for a large-scale incursion into Laruqan territory, but was having supply issues due to frequent goblin raids. At present, they were simply a nuisance, but the situation was growing worse. To make matters more complicated, a scouting party from Laruqa had been revealed in the area and only the gods knew for how long.

Kaz immediately set off with his followers to take care of the scouts, who they found easily several miles south of Roklund. In a masterstroke ambush that took less than a minute to complete, the six enemy scouts were laid low in a flurry of spells, brutal hand-to-hand attacks, and crackling lightning. A few minutes later, the scouts had been questioned and the party was preparing to set off with the scouts own horses.

It was Laucian who heard the sound of feet pounding toward their position. In moments, dozens of goblins began to pour through the woods, threatening to overrun the party. Kaz ordered a hasty withdrawl, and his mercenaries fell back to Roklund, a single scout prisoner in tow. But it was soon realized that all of the important documents had been left at the campsite due to the haste of retreat, and all of that information was now in the hands of the goblin warchief, King Gifki.

It took only a few days for Gifki and his troops to put this new knowledge to use. A series of raids hit some of the weaker villages and farmsteads in the area, and the caravan carrying all of the region’s tax revenues was ambushed and stolen. This money was meant to pay Warrick’s mercenaries, but as he had hired them to retrieve the information the spies had gathered and they had failed somewhat at this task, he insisted they be the ones to retrieve the gold.

In order to find where to begin their search, Laucian decided to pursue the warband that had chased his allies back to their fortress and, after hours of travel, he managed to track them to a stone tower overlooking a river crossing several miles southeast of where they had encountered the scouts. Sadly, he was detected by the goblins, who lit a large warning beacon atop the tower and sent out scores of goblins to butcher the elf where he stood. Knowing that a fight would cost him his life, as well as the valuable information he now possessed, Laucian fled back to Roklund to inform his allies of what had transpired.

The Story Begins

Our adventure begins with a small group of mercenaries travelling along a forest path. The party is led by the famous Kazador Valiantlance, a mercenary captain known for his valor, success and his generosity with his troops. Accompanying the warlord are his trusted lieutenants. Ghesh, his defacto second in command, is a tall but heavily set dragonborn in service to the gods of war and strength. He follows no god in particular, but is a steadfast holy warrior who does his best to ensure the protection of his fellows. Ghesh almost always stands close to the wizard, Q, a mysterious human woman of which little is known, save for the fact that her powers have proven time and time again to be a great boon to the mercenary company. Tower, the massive warforged fighter stalks along menacingly, gripping his huge axe in anticipation for any trouble that may come. Meanwhile, Laucian, an elf skilled with his matching blades and an excellent scout and tracker, strides ahead of the party, keeping his keen eyes and ears open for signs of trouble.

Together, the party made their way toward the large fortress of Roklund Keep, where they were to be employed by Lord Warrick, chief captain to the Duke of Velthyr. Along the way, however, a party of goblins was spotted in the bushes and trees along the narrow path. Laucian let put a quick salvo of arrows into their ranks and shouted to his comrades. In a flash, weapons were drawn and the small troop made ready for the impending attack. Kaz shouted out to the small group of green troops accompanying him to guard the supply wagon while he and his lieutenants dealt with the goblins.

Before any further action was taken, howver, goblin archers on either side of the small caravan loosed a barrage of their own. A savage arrow struck Q, binging her to a knee as it pierced her shoulder. Tower was also struck, and with a mechanical bellow of pure rage after not only sustaining damage, but at seeing his injured friend, he charged headlong into the woodline, delivering a monstrous blow to his enemy. Kaz moved forward to engage the goblin who had struck his mage, while Ghesh moved alongside the wounded woman and did his best to heal her with his devine powers. Laucian continued to deal with the rabble in front of them, killing several with his accurate fire. Disoriented from the pain of her wound, Q did little damage when she tried to blast her assailant into oblivion.

The struggle continued, until Ghesh let out a loud roar, turning the remaining goblins to the company’s front into little more than charred skeletons with his lightning breath. Laucian flanked the goblin that had wounded Q, severing its foul head with a flick of his blades. Q dispatched more goblins with a blast of fire, while Tower continued to hammer his foe relentlessly. Q fired a final missile of energy into the beast as it tried to limp off. Just as quickly as it had begun, the skirmish was over and the corpses of nearly a dozen goblins littered the forest floor.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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